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Real Practices · Real Coaches

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These aren't textbook drills. These are games we actually ran with our 8 and 9-year-olds. Some of them you've seen before. Some of them you haven't. All of them work because the kids forget they're learning.

"If the kids ask to play it again, you ran a good practice."
Read the philosophy →
Game 01 · The Opener

Dodgeball Warmup

WARMUP 10–15 MIN ANY AGE

Two teams. Soft rubber dodgeballs (or rolled-up socks if you forgot the balls). Split the field down the middle with cones. Standard dodgeball rules. If you get hit, you sit. If you catch one, the thrower sits. Play until one team is out, then reset.

  • 4–6 soft balls (no hardballs — this is warmup, not war)
  • Cones to mark a center line
  • 10x30 area, roughly
Why we start here: Kids show up tight. Parents dropped them off, they're worried about what they're going to do well or poorly. Dodgeball flushes all of it. By the time you call them in, they're laughing, breathing hard, and ready to actually listen. You're not warming up arms yet. You're warming up the kid.
Game 02 · Throwing

Back-Up Catch

THROWING 10 MIN AGES 7+

Pair up the team. Start with partners 15 feet apart, normal catch. Every clean exchange both partners take a step back. Miss it, partners stay where they are. Drop it, take a step in. The team that ends up farthest apart wins.

Repeat 2–3 times. By the third round they're chucking it across the outfield.

Partners can only step back if the catch was clean. No bobbles. No on-a-hop. No reaching out and dropping it. This forces both throwers to throw accurately and catchers to actually move their feet.

Why this beats a static throwing drill: A regular catch-warmup has no consequence. Kids zone out. The moment you put "if you catch this, you get to back up" on it, every throw matters and every catch matters. That's a game. The skill teaches itself.
Game 04 · Fielding

Tennis Ball Fly Game

FIELDING 15 MIN AGES 7+

Two teams. No gloves. Coach hits tennis balls into the air (a tennis racket works great for this). The fielding team has to catch the fly balls bare-handed.

If they catch one, it's 3 outs — instant inning over. Teams flip sides. The other team gets up.

Scoring is by runs — but here's the twist: you score based on how many outs your team forced before the inning flipped. Force 3 quick = score big. Get caught flat = give up runs.

A tennis ball is soft enough to catch barehanded. And barehanded fielding fixes hand position better than 50 reps with a glove. Kids who try to catch a tennis ball with stiff hands or one hand learn instantly that it doesn't work. Soft hands, two hands, eyes locked. The ball does the teaching.

The hidden lesson: "Catch = inning over" forces every kid to actually try. If you've ever watched right-fielders space out under a pop-up, this game cures it in one practice. They sprint to every ball because catching it ends the inning for their team.
Game 05 · Pre-Game Ritual

Hat Tag

WARMUP 8–10 MIN ANY AGE

Every kid tucks their hat into the back of their belt or waistband — like a flag. Free-for-all in a defined area. Kids try to grab other players' hats while protecting their own. Lose your hat, you're out and you sit. Last kid with a hat wins.

5 minutes a round. Run 2–3 rounds.

Hat tag trains:

  • Athleticism — cutting, change of direction, body control
  • Spatial awareness — head on a swivel, reading the field
  • Competitiveness — with stakes that don't matter

It is also a guaranteed laugh. Kids who showed up tired show up ready by the end of round two.

Why it's the perfect pre-game ritual: Kids run onto the field already loose, already moving, already connected to each other. No "circle up and stretch." They're already a team by first pitch.
Game 06 · Cross-Training

Small-Sided Football Catch

THROWING 10–15 MIN AGES 7+

Bring a Nerf football to practice. Split into teams of 3 or 4. Small field. Touchdown counts as a score. You can't run with the ball — you have to throw to a teammate to advance. Defense plays one-hand touch.

Play in short bursts. 5-minute games. Switch teams. Keep moving.

A football teaches kids to throw with their whole body. The grip is bigger, the arm path is longer, and the leg drive is unmistakable. Kids who can't generate any arm speed with a baseball will throw a tight spiral 30 yards because the football demands it.

It also breaks up the monotony of practice. Coaches who refuse to "waste time" on cross-training don't realize that kids' brains are sharper when they're playing something fresh.

Watch their faces: The kid who's been getting nothing out of throwing drills lights up when you put a football in his hand. That same kid throws better the next time you go back to baseballs. That's not magic. That's how skill acquisition works.
Game 07 · Hot Day Special

Water Balloon Fights

FUN 15–20 MIN SUMMER ONLY

Fill 50+ water balloons before practice (this is the heavy lift — literally). Bring them in coolers. Split the team. Cones for a center line. Throw them at each other. That's the game.

For a slight skill twist: balloons can only be thrown overhand, from a proper throwing motion. Sidearm-tosses or shovel-throws don't count.

  • Filling balloons takes 30–45 minutes. Bring help.
  • Bring a trash bag — the field will be covered in latex pieces. Clean every one up. Animals eat them.
  • Tell parents in advance — kids get soaked.
  • Save this for the end of a hot practice. Reward, not opener.
Why it earns its place: The kids talk about water balloon practice for the rest of the season. Three years later they still mention it. You can be a great coach and never do this. But if you want them to remember you, do it once. The signal you send: "We have fun here. The work matters, and so does the joy."
Want to see how these fit into a real 60-minute practice?

We wrote up an actual practice from a Tuesday night with our 8 and 9-year-olds. Five games in 60 minutes. Every kid moved the entire time.

See the practice →