My Age Group Tools Field Notes Why It Works
New · A manager's game

Skipper

You run the dugout. Real physics decides where every ball goes. Run expectancy math scores every call you make. Stuck? Ask the numbers before you decide.

New game
Your dugout
Rosters are made up on the spot and graded on the 20 to 80 scouting scale. 50 is average for this level. Nobody here is a real person. Your game saves on this device after every play. No login.
What you are learning while you play
Where the ideas come from

Earl Weaver managed the Orioles from 1968 to 1982, and again in 1985 and 1986. In Weaver on Strategy (1984) he laid out his laws, including "The easiest way around the bases is with one swing of the bat," "Your most precious possessions on offense are your twenty-seven outs," and "If you play for one run, that's all you'll get." Run expectancy math, worked out decades later in The Book, mostly agrees with him. The other dugout in this game manages the Weaver way: no sacrifice bunts, steals only with fast runners.

The 1987 computer game that carried his name was one of the first to put a manager's thinking and real ballpark dimensions into software, and let you ask the manager for advice. That is where "Ask the numbers" comes from.

For coaches and parents

Play it next to them. The learning is in the pause before the call. Good questions: Why is the bunt a negative number here? What would make the steal worth it? Why did the fly out score a run?

Do not use this to grade real players or real decisions. The rosters are invented, the physics is simplified, and youth games have far more randomness than any model shows. Use it to build the habit of thinking in expected value, then go play catch.

Guidelines & sources this game follows

Note on certainty: this is a simplified model. Pitch outcomes, baserunning, errors, and fatigue are rough estimates tuned to look like real games, not measured from youth data. The run expectancy numbers come from this engine, not from youth game data. The count numbers are MLB; youth hitters see more balls and struggle more with two strikes, so the gaps are probably bigger at young ages, but we have no youth data to prove it. "Ask the numbers" runs a few hundred simulations of this game's own engine, so it tells you what the model thinks, not what a real game would do. Treat every number as a lesson in thinking, not a fact about your team.

Want to feel the physics by hand first? Try Launch Lab.